Objective:
To obtain a programming or engineering position in software and IT industry
Education:
Stevens Institute of Technology, Hoboken, NJ
Master of Science in Game Design and Simulation Programming in Computer Science May 2013
GPA 3.266
Hangzhou Dianzi University, Hangzhou, Zhejiang, China
Bachelor of Engineering in Information Security in Communication Engineering May 2011
Skills:
Programming Languages: C++, C, Java, C#
Shading Language: GLSL
Version Control: Git
Rendering API: OpenGL
Game Engine: Cocos2d-x, Ogre3D, Unity3D
IDE: Visual studio, Eclipse
SDK: GCC, Playstation Mobile SDK
Game Design, Game Development, Game Engine Design
Language: English, Chinese
Projects:
Principles of Computer Mediated Entertainment, Artificial Intelligence, Intro to C++ 2012 Fall
Developed a 2D turn - based strategy android game, which has been deployed on Google Play.
Used Cocos2d-x Game Engine to develop this game. Programming languages are C++ and Java.
Git was used to manage changes during the development of this game.
Built an AI that can guess numbers in game Master Mind. Programming language is C++.
Built an AI that can play Reversi against either human or computer. Programming language is Java.
Developed a Tic - Tac - Toe game that can save and load both the game and the replay.
The game and the replay are saved in files and loaded from files as well. Programming language is C++.
Wrote a user defined vector template class library. Programming language is C++.
Real-Time Rendering,Gaming,and Simulation Programming, Game Engine Design 2012 Spring
Wrote a program which simulate water flows using C++ and OpenG...
Login or Register to view the full resume.